I know that at this stage of development it's almost impossible to change such large systems, but I wanted to open this discussion because I feel that many of us share the same opinion about what makes Mushoku Tensei great. The project looks incredible, and the developers' technical effort is phenomenal. Complaining about this when it's being given to us for free is very unfair to you all, but I feel that a main story/missions system clashes directly with the true fantasy of this world. What makes this universe captivating isn't following a linear script where we're all the protagonist of the moment, but rather the feeling of being reincarnated and literally being nobody. Personally, I feel that the immersion is somewhat lost when the game holds your hand. The ultimate experience for this universe should be based on three things: Starting from scratch: Appearing as a simple F-rank novice, with basic equipment, feeling the real danger of the world, and without a grand destiny written by NPCs. Pure merit-based progression: Climbing to rank E, D, or higher should feel like a genuine achievement, earned through hard work in the Adventurers' Guild, completing daily quests, hunting, or escorting caravans, not by simply progressing through chapters of a predefined storyline. Forging your own reputation: In this world, prestige should be earned through your role in the economy, your profession, and your place within a group. Knowing that if you're rank B, it's because you survived and worked hard for it, not because you completed the same quest chain as 300 other players.
By Orsted18
2
It would be great if players could choose an appearance from a wide catalog before starting to play. For example, seeing Goku while playing in the world of Mushoku Tensei would break the immersion. Skins should adhere to a medieval style depending on the race, or they should be customizable from a base. While I understand that adding this would be complicated, I would appreciate it if you would consider it.
1
I am a Japanese fan of *Mushoku Tensei*. When I saw this project, I was thrilled to learn that I could immerse myself in the world of *Mushoku Tensei*. However, as is often the case with such grand and exciting projects, Japanese language support is frequently missing. There are so many Japanese fans of *Mushoku Tensei*, so I would really love for you to include Japanese language support. Also, if possible, could you please tell me how to handle situations where the server disconnects? :)
By siba0406
something like you have your main class, I'm gonna use Assassin as an example. They have their skills and do what they're supposed to do, but they can learn stuff from other classes too, like a fireball from a mage, or a healing spell yk. Kinda like Eris
By GoiabinhaS2
10
Mages are ranked in a leader board (regional ??) depending on their skill and how many enemies defeated by using magic? When a player kills another player, a bounty system? Ik this is kinda one piece territory but lowk it would be fun. Assassins can complete contracts issued by npcs or other players (e.g if a player wants an assassin to kill another player they can give them rewards or smth)
By azurenn_
16
To make the server feel alive and lore-accurate, we should introduce an Innate Traits system at character creation. Instead of choosing your perks, players get them randomly by fate. To make it fair and balanced for everyone, the system is split into four tiers: 1. The Laplace Factor (1-3% chance): You receive a near-limitless Mana Pool and massive magic mastery. However, your body is COMPLETELY incapable of using Battle Spirit (Touki) — meaning you can never wear heavy armor effectively or use advanced swordsmanship. You become a ultimate glass-cannon mage. 2. Miko / Blessed Children (<1% chance): Born with unique, reality-bending powers. For example, a 'Miko of Time' can freeze a target for 3 seconds in combat, while a 'Miko of Memory' can see hidden dungeons and enemy stats, but has less max health. 3. Social Curses (Rare): Like Orsted's curse, making all nearby NPCs/players feel instinctive dread. Shop prices skyrocket, but to balance this, cursed players get a permanent 50% discount on experience costs for upgrading combat skills (hardcore solitary path). 4. 🔥 Hidden Elemental Affinities (100% chance for everyone else): To ensure regular players don't feel left out, everyone who doesn't get a rare anomaly is born with a random Hidden Affinity (Fire, Water, Earth, or Wind). This gives a permanent 20% mana discount on that element, letting you become a specialized 'Elemental King' through hard work alone. This system adds incredible replayability, creates unique player stories, and is 100% free/unbuyable to keep the server fair!
By mrGeraMur
20
Players can find, tame, or summon unique creatures like the Sacred Beast (Leo) that grant buffs, act as mounts, and help in battle.
A special end-game armor set that drains massive amounts of mana per second while equipped but grants immense physical protection, speed, and custom spell-casting heavy weapons (like mini-guns or stone cannons).
Rare, hard-to-get passive or active abilities. For example, the Eye of Foresight (highlights enemy hitboxes or predicts their next move 1 second in advance) or the Eye of Identification (shows detailed stats of items and mobs).
23
When players enter the Demon Continent or Milis Kingdom, NPC text and chat from local players appear scrambled unless the player buys or learns the local language skill.
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